Aniimo Tier List: Best Aniimo Ranked by Role (S to C)
Aniimo tier list for launch: S to C picks with reasons, what each one does for DPS, break, support and egg runs, and who to raise if you only have one.
Is there a community-agreed Aniimo tier list?
No. Aniimo launched on 16 September 2026 for PC and consoles and on 23 September for mobile, and the ranking sites still disagree with each other. Mobalytics lists Helion, Ignitis, Cornet, Turbo, Flamerion, Pomawk, Blazen and Tuckin at the top of its own board. Sportskeeda leads with Besauce and Forest Ignitis. MetaBot argues from raw stats and puts Tuckin at the top of the combat ladder by base numbers, while Game8’s S tier is a fifteen-long list headed by Besauce, Fulmintis, Ignitis and Rookey.
Those boards measure different things, which is why they do not match. A base-stat ranking will always favour a tanky Earth unit; a role-coverage ranking will favour a universal Break or Regen unit that slots into any element. The table on this page is this site’s recommendation, built from kit mechanics and cross-checked against those published role rankings. It is not a community vote and it is not an official ranking. Where our placement disagrees with a major outlet, we say so.
[!note] Read the role before the letter In Aniimo a “best” creature is usually the one that fixes your team’s worst slot. A C tier Break unit in a team with no Break can beat an S tier DPS in a team that already has two.
How did we rank these Aniimo?
Four criteria, in this order.
- Role scarcity. How hard is it to replace this creature in its job? Rookey and Somniwing rank high because almost nothing else does their job as cleanly.
- Team independence. Does the kit work outside its own element? A universal damage or EP buff travels; a kit that only functions with one family does not.
- Setup cost. How much EP, field time and prerequisite stacking does the payoff need? Fast, cheap rotations beat slow, high-ceiling ones for most players.
- Acquisition cost. A base-form creature you can catch in the open world is worth more to a new account than a Prismana or paid-pass variant of the same kit.
Elemental coverage is deliberately not a tier criterion, because it is a matchup question rather than a power question. Once you know which element the boss is weak to, the tier question becomes “who in that element is actually good”.
S tier: Aniimo that fit almost any team
| Aniimo | Element | Role | Why it is here | Basis |
|---|---|---|---|---|
| Lunara | Light | DPS | Big base ATK, ranged, self-sustaining HP, and a starter you already own. Deals 100% extra damage and restores 0.5% HP against targets holding Silver Moon Mark stacks | Game8 S tier, IGN and GameSpot starter comparisons |
| Helion | Light | DPS | Same stat band as Lunara, close-range burst, strong Solar Grace scaling into endgame | Game8 S tier, IGN and GameSpot starter comparisons |
| Ignitis | Dark | DPS | One of the strongest Dark damage kits, with a form that adds a Grass skill for coverage | Game8 S tier, Mobalytics top list |
| Fulmintis | Lightning | DPS | Highest overall Attack in the game on the base form, plus a 35% crit-rate skill for 0 EP and EP refunds on crits | Game8 S tier, Mobalytics top list |
| Rookey | Dark | Break | Raises the Break damage the enemy takes and its Break stat scales with Physical Defense, so it works in any element | Game8 S tier, Mobalytics top list |
| Somniwing | Light | Regen | Team EP recovery with no downtime, element-agnostic, and its skill can delete incoming projectiles | Game8 S tier |
| Prismana Glacy | Ice | Heal | Off-field healing plus Glimmer Shot, a universal damage buff at low EP cost and almost no field time | Game8 S tier and best-team lists |
| Turbo | Wind | Support | Nimbi Burst gives a party damage and break buff for 10 EP, Cloud Shield adds shields, and its ultimate heals | Game8 S tier, Mobalytics top list |
| Besauce | Lightning | Regen | Charged Geyser plus Power Surge can restore up to 25 EP instantly and around 1.5 EP per second afterwards | Game8 S tier, Sportskeeda top pick |
| Inferlupa | Fire | Break | Fast Fire break that can also deal Dark damage, and its trait rewards Dark support partners | Game8 S tier |
| Sparkelf | Fire | Support | The Fire team’s dedicated support: heals, buffs and breaks with its ultimate | Game8 S tier |
| Stellarys | Dark | DPS | Ranged Dark damage with a clone that copies skills and basic attacks, so it inherits every party buff | Game8 S tier |
| Pawney | Dark | DPS | Huge Dark burst on broken targets and one of the fastest melee kits, at the cost of being EP-hungry | Game8 S tier |
The through-line is that none of these need a specific partner to function. Lunara, Helion, Rookey and Somniwing are the four we would recommend to somebody who owns almost nothing.
Three of the entries are here for a single mechanic rather than for raw output. Rookey’s Break stat scales with Physical Defense, so building it tanky makes it hit harder, which is unusual enough that no other Break unit copies it. Somniwing’s EP recovery is not tied to an element and has no real downtime, so it slots into a Lightning or a Grass team with identical value. Besauce’s Charged Geyser can hand back up to 25 EP in one cast and then keep trickling EP for twelve seconds, which turns an EP-starved team into one that can cast continuously.
Prismana Glacy and Prismana Turbo are the two Prismana variants we would actually chase, and both earn it on utility rather than damage. Glimmer Shot is cheap, off-field and buffs the whole party, so it fits rotations that have no room for a dedicated support turn. Prismana Turbo’s Nebula Burst stacks with the base Nimbi Burst for up to a 60% damage buff on Dark attacks, which is the largest single multiplier available in a support slot. Everything else in the Prismana pool is a cosmetic sidegrade or a small utility swap.
A tier: strong specialists worth building around
| Aniimo | Element | Role | Why it sits here rather than S | Basis |
|---|---|---|---|---|
| Blazen | Lightning | Break | Tears down break gauges even off-element, but its value is concentrated in one combo | Game8 A tier, Mobalytics top list |
| Cornet | Wind | DPS | Best Wind damage dealer, but the Wind plan is a fixed family team | Game8 A tier, Mobalytics top list |
| Fenmane | Lightning | DPS | Ranged Lightning damage and a fine substitute when Fulmintis is missing, but below it in output | Game8 A tier |
| Fragrancier | Dark | Support | Heals, buffs and debuffs, but its kit only shines in Dark teams | Game8 A tier |
| Geoclaw | Ice | Break | Ice team’s main Break unit and a heavy gauge reducer, but element-locked in practice | Game8 A tier |
| Gracewing | Light | Heal | Can stay off-field and heal continuously, and doubles as EP recovery, but has no damage buff | Game8 A tier |
| Helgon | Wind | Break | Counter-attack break kit that wants to be hit, which is a playstyle commitment | Game8 A tier |
| Hexxin | Dark | Regen | EP recovery plus crowd control, but its Prank trait ties it to Dark teams | Game8 A tier |
| Luminelle | Lightning | Support | Best Lightning support, granting damage and break buffs, but cannot heal off-field allies | Game8 A tier |
| Sherro | Water | DPS | Strong Water damage that wants a puddle, so it needs terrain support | Game8 A tier |
| Tromber | Wind | Support | Critical damage buffs plus a Wind resistance debuff, inside the Wind family team | Game8 A tier |
| Tubster | Wind | Break | Applies Concerto after a break to cut stamina costs, plus Water coverage in Beach form | Game8 A tier |
| Erlath | Water | Regen | Creates puddles and pays EP back for every Water skill cast, which is narrow but excellent | Game8 B tier, raised here for Water teams |
| Melloblum | Grass | Support | Empowers Grass critical hits hard, but only next to Thornblade | Game8 B tier, raised here for Grass teams |
A tier is where element identity starts to dominate. Blazen, Geoclaw, Luminelle and Fragrancier are all excellent at what they do, and all four want to be inside a team built around their own element. That is not a flaw, but it changes the advice: build them only after you have committed to that element, and do not expect them to travel.
Two of the entries are played as pairs rather than as individuals. Leafy exists to generate Turf beneath Irisal, and Irisal’s damage trait only switches on when that Turf is present, so taking one without the other halves the value of both. Melloblum and Thornblade work the same way around Grass critical hits. Treat paired units as a single two-slot decision, because that is what they cost you.
B tier: usable, usually conditional
These are not bad creatures. They are creatures that need a specific partner, a specific encounter, or a specific form before they pay off.
| Aniimo | Element | Role | The catch |
|---|---|---|---|
| Thornblade | Grass | DPS | A crit-based Grass carry whose output stays underwhelming even on a fully optimized team |
| Glynsera | Ice | DPS | Serious damage potential, but it needs careful Ice Debuff management and heavy EP |
| Panpanta | Water | Break | Fine Water breaker whose main skill can miss moving targets |
| Scorchhowl | Fire | DPS | Strong into Fire-weak enemies, average short-range otherwise, and expensive on EP |
| Grizbo | Earth | DPS | Extremely high damage in its Enraged state behind a long setup |
| Infergon | Fire | DPS | Needs Fire Debuff stacking and a large EP pool before it functions |
| Irisal | Grass | DPS | Only reaches its ceiling next to Leafy, which passively generates the Turf it needs |
| Leafy | Grass | Support | Near-useless without Irisal, because its whole kit exists to feed one trait |
| Minespine | Earth | Break | Solid break and a Tunnel that doubles as exploration and ranged-attack defense |
| Flamerion | Fire | Regen | Good EP restoration, but only usable in Fire teams |
| Dreaple | Dark | Support | Applies Nightmare to lower Dark resistance and stop the target acting, but it is a late unlock |
| Glacy | Ice | Heal | A fine healer for new accounts that gets replaced once a team-specific healer arrives |
| Tuckin | Grass | Break | Very durable, and MetaBot ranks it first on raw stats, but its break setup takes about ten seconds to come online |
| Waleetle | Earth | DPS | Scales through Overloaded Engine, but its main spin costs too much EP |
| Wisptis | Light | DPS | A Lumin-stage Ignitis with fewer skills than the evolved form |
| Gracewing and Flutternym forms | Light | Heal | The Mountain Woods and Sea of Flowers forms trade healing for shields or a debuff cleanse |
C tier: skip until the roster is deep
| Aniimo | Why it is down here |
|---|---|
| Baleetle | Same function as Waleetle on lower stats and no ultimate |
| Bouldus | Rolling Ball only works near walls, so it needs a partner and the right room |
| Budsquire | Thornblade’s skills on lesser stats, so evolve it |
| Celestis | A fine early creature that loses its niche the moment Stellarys arrives, because it has no clone |
| Cubbo | Grizbo’s kit on lower stats |
| Chirpi | The Wind team’s fourth support: health regeneration and an EP drain, but low stats |
| Most form variants | Highland, Beach, Nighttime and Mountain versions of the same species usually swap one skill, and several are documented downgrades |
C tier is mostly a list of pre-evolutions and form variants rather than genuinely bad creatures. Baleetle, Budsquire and Cubbo all share their evolved form’s kit on lower stats, so the correct play is to evolve them rather than judge them. Form variants are murkier: some, like Mountain Woods Gracewing, add a real option such as a shield on Wind of Regeneration, and others are strict downgrades. The rule that holds is to read the swapped skill before you invest, because the form’s rarity tells you nothing about its strength.
One warning about the whole board: the meta on a two-week-old launch is not stable. Balance patches, new Prismana forms and event-only creatures will move entries, and the sources we cross-checked were already updating daily when this page was written on 24 September 2026. Re-read the tier table after a major patch rather than treating a placement as permanent.
[!critical] Do not read this as a collection guide A C tier creature still adds research progress, and research progress raises Pathfinder Rank. Rank gates real modes, so catching a “bad” creature is never wasted.
What should you raise first if you only have a few Aniimo?
Work down this list until your roster runs out. Each step assumes you already finished the one above it.
| If you have | Raise | Because |
|---|---|---|
| Only your starter | Your starter | Helion and Lunara carry the whole story and both remain endgame-viable |
| Starter plus anything | Rookey, if you can find one | Universal Break with no element requirement |
| Starter plus Rookey | Somniwing, or Besauce, or Turbo | You need EP back or you cannot cast, and all three are element-agnostic |
| Starter, Break, Regen | A healer: Glacy early, then Prismana Glacy | Runs can be won without healing, but not comfortably |
| Those four | One element DPS per element you fight | Matching the type chart multiplies damage more than any upgrade |
If the choice is “one Aniimo from a Prismana egg” and nothing else, take the DPS. A Prismana Break or Regen variant usually adds a defensive or utility skill, while a Prismana DPS keeps the same kit with better stats.
Which Aniimo is best for each job?
| Job | Our pick | Runner-up | Reasoning |
|---|---|---|---|
| Raw DPS | Fulmintis | Lunara | Fulmintis holds the highest base Attack and a cheap crit-rate skill, while Lunara is close and free |
| Break | Rookey | Blazen | Rookey works in every element; Blazen is faster but Lightning-focused |
| Support buffs | Turbo | Prismana Turbo | Nimbi Burst costs 10 EP and buffs both damage and break for the whole party |
| EP regen | Somniwing | Besauce | Somniwing has no downtime and no element lock; Besauce spikes higher in Lightning teams |
| Healing | Prismana Glacy | Gracewing | Prismana Glacy heals off-field and adds a universal damage buff |
| Explorer | Minespine | Any starter | Tunnel moves through obstacles and blanks ranged attacks |
| Capture setup | Any stealth or mobility kit | Starter Hustle | Back strikes add 150% capture rate, so reach matters more than power |
| Egg Heist runs | Helion or Lunara plus a mobile Break unit | Whatever you can afford to lose | Heist forgives nothing on a faint, so bring gear you can replace |
The team-shaped version of this table, with three lineups you can copy directly, is on the best team page. If you want to chase the rarest entries on this list, the egg hatching guide explains which eggs actually guarantee a Prismana hatch, and the Prismana guide covers the region grind behind them. Element-by-element boards from other outlets are worth comparing against ours: see Mobalytics, Game8 and MetaBot.
Official source: Aniimo on Steam
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